Monday, January 7, 2008

Only Usable Outdoors

I like the title so much, It's becoming the name of the blog. Druids are undisputed kings of HoT's so that part made sense, but they have only a handful of DoT's spread across feral and balance. It wasn't truly fitting like "Only Usable Outdoors".


The title refers to one big problem I may have with balance druid: I can't root indoors. This poses little problem at my current level, 12, but could prove more annoying in later levels when I'd rather not have mobs beating on my while I try to cast them to oblivion. I now have a little better opinion of Nature's Grasp. For one thing it's not low cost, it's free. The downside is the one minute cooldown, so this could be used on every other mob more or less. It's still nice to root normally for now, but I may experiment with switching off between Entangling Roots and Nature's Grasp.


At this point, I'm looking forward to a few things about balance druid. At the forefront is Moonkin Form. The idea of being a heavily armored nuker is pretty cool. I believe Moonkin Form gets 400% armor, the same as Dire Bear. Moonkin Aura(?) also provides a crit increase of 5% for all party members. This being the caster equivalent of Leader of the Pack. Sadly there is no 4% of total HP heal with each crit (no more than once every six seconds, of course). Next on the list is the trio of treants. I think this is the level 50 (after 40 points in Balance tree) abil and should be pretty neat. They last a short 30 seconds and I imagine they have a 5 min cooldown. The only other thing specific to Balance is the insect swarm. I will then have Entangling Roots, Moonfire and Insect Swarm, three DoT's... yay! Lock, Jr. I am not :'(

I am a little undecided if I would remain Balance ultimately or switch to Resto which was my initial plan. A switch would have to come late since Resto does not lend itself well to solo'ing.
It's a long way off and of course I'm not even sure if the day will come.

Friday, January 4, 2008

Your Feral Spec has been resisted

As predicted, I have put little time or energy into Grufft, instead focusing on Lÿnn my BElf hunter. That char is now up to level 65 and merrily stomping through the Outlands. Grufft has made it to level 10 and is officially balance spec 1/0/0. I took the Entangling Roots shield abil. When active, there is a small chance that mob will become rooted, one charge. I can spend more points to improve the percentage, but I'm unsure as of now. It seems like a nice abil, it's a low cost back-up root... it's just not dependable and it's short-lived. taking a look at the balance tree makes me want to cheat and log on Xyln and re-spec just for a lark. It would be much easier to find out my thoughts on balance by doing that, but sometimes the easy way isn't the most fun.

Grufft does have some other small competition for being my first true alt on Stormrage, Coregiss a level 10 rogue. Between Alenko, Buru and I, we have no rogue that can open our boxes on this server. To be honest, I have vendored a few boxes because they were lower level. Playing rogue or cat druid seems less fun on a PvE server so I think Grufft still has a better chance. The healing factor still seems more attractive than burst damage. I've been there. It gets aggravating once you burn all your energy and have to wait for it to regen. Rogue at least has some better energy building talents than druid but... meh.

All this rhetoric is currently moot. I'll probably focus just on Lÿnn until 70 and once I hit 70, I'll be more interested in doing level 70 activities than noobish crap.